This page will describe the character creation rules that will be used for this campaign. As the characters will be members of a Special Forces team, they will be more experienced than normal starting characters.

Starting Experience

Starting Experience

To recognize the fact that the players are more experienced then initial starting characters, the PCs will have 200 experience points to spend on their characters during character creations. Additionally, the player gets 2 additional dots for Abilities and 3 additional dots for skills.

Ability and Skill Generation

From World of Darkness: Mirrors

Twelve Dot Spread

Classic Attribute generation follows the standard 5/4/3 pattern. This method alters that system by combining all 12 dots into a single pool. You may place the dots in whichever Attributes you choose, but no Attribute can be raised above four using the initial 12 dots. Use of this option allows for even more specialized characters than the standard method and includes the potential for playing characters that are decidedly below average in some areas, or average in all of them. This isn’t entirely unrealistic. Plenty of people are highly intelligent, yet lack force of will or a developed physique. In fact, this option can aid in the creation of a character’s story. Why exactly does your character have a Strength of four and a Dexterity of one? Injury, perhaps? Too much time spent on strength training and not enough on flexibility? That guy you see walking out of a gym with abs of steel and no neck, yet can’t manage to scratch his own back is a good example of this (Mirrors 17).


Normally, characters are created with the 11/7/4 dot spread. The standard system is good at encouraging rounded characters, but does run into problems when you have trouble trying to fit the idea of adding Animal Ken or some other random Skill into your vision of a character. Just like with the Twelve Dot Spread version of Attribute creation, this Skill creation option combines all 22 dots of Skills into one pool. You may place the dots in whichever Skills you like, but no Skill may start with a dot rating higher than four using the initial 22 dots. Characters still receive the standard three Specialties (Mirrors 18).

Character Template

The following Character Template was designed by JB and Mike to represent the minimum skill set of a special forces operator.


Intelligence: 2
Wits: 3
Resolve: 3
Strength: 2
Dexterity: 3
Stamina: 3
Compsure: 3

Required Skills

Athletics: 3
Brawl: 2
Firearms: 4
Weaponry: 2
Stealth: 2
Survival: 2
Subterfuge: 2

Required Advantages

Iron Stamina Merit
Language Merit

Recommended Advantages

Morality < 6
Danger Sense
Any Physical Merits

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The Final Option berdman